Pengaruh Model Pembelajaran Berbasis Game Terhadap Kemampuan Siswa dalam menentukan Majas pada Teks Puisi di Kelas VIII C SMPN 50 Kota Batam

Authors

  • Dinda Nur Dwi Universitas Maritim Raja Ali Haji
  • Etik Triawahyuni
  • Fabio Testy Ariance Loren

DOI:

https://doi.org/10.47467/edu.v5i2.8629

Keywords:

Game based learning, figurative language, poetry text, student abilities

Abstract

This study aims to improve the ability of class VIII C students of SMPN 50 Batam in determining figures of speech in poetry texts through the application of game-based learning models. The method used is a quasi-eksperimenta design with a pretest-posttest control group deisgn. The research sample consisted of two classes, namely the experimental class that received game-based learning and the control class that used conventional learning methods. The research instrument was a test of the ability to determine figures of speech in poetry texts. The data were analyzed using the normality and homogeneity prerequisite tests, then continued with hypothesis testing using the t-test. The results showed that the average value of the experimental class increased significantly compared to the control class. The significance value of the t-test was 0.009 < 0.05, which indicates that the game-based learning model has a positive and significant effect on students’ ability to determine figures of speech in poetry texts. Thus, the game-based learning model can be used as an alternative effective learning strategy in improving students’ understanding offigures of speech in poetry texts.

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Published

2025-09-24

How to Cite

Dinda Nur Dwi, Etik Triawahyuni, & Fabio Testy Ariance Loren. (2025). Pengaruh Model Pembelajaran Berbasis Game Terhadap Kemampuan Siswa dalam menentukan Majas pada Teks Puisi di Kelas VIII C SMPN 50 Kota Batam. EduInovasi:  Journal of Basic Educational Studies, 5(2), 1503–1512. https://doi.org/10.47467/edu.v5i2.8629