Pengaruh Penerapan Metode Pembelajaran Pendidikan Agama Islam Berbasis STEAM (Science, Technology, Engineering, Art, and Mathematics) dan Motivasi Belajar terhadap Hasil Belajar Siswa di MTS. Darussalam dan MTS. PUI Kota Bogor

Penulis

  • Chaerunnisa Chaerunnisa IAIN Laa Roiba
  • Yudi Permana IAIN Laa Roiba
  • Makmudi Makmudi IAIN Laa Roiba

Kata Kunci:

STEAM method, learning motivation, learning outcomes.

Abstrak

One of the main goals of education is to facilitate the development of individual potential. One method that can be applied to hone students' various intelligences is STEAM-based learning (Science, Technology, Engineering, Art, and Mathematics). The STEAM approach seeks to enable students to independently build an understanding of the learning process by integrating several aspects of the subject area into their daily lives. In addition, other factors such as learning motivation play an important role in learning outcomes. The purpose of this study was to determine the effect of the application of STEAM-based Islamic Religious Education learning methods (Science, Technology, Engineering, Art, and Mathematics) on student learning outcomes at MTs. Darussalam and MTs. PUI Kota Bogor. In this study, the author used a quantitative research method with a descriptive quantitative method. In this study, the population consisted of all students in grades VIII and IX at MTs. Darussalam and MTs. PUI Kota Bogor, totaling 746 students. Based on the calculation of the random sampling technique, the sample to be taken in this study was 88 students, with details of 58 students from MTs. Darussalam and 30 students from MTs. PUI Kota Bogor. The results of the partial test (t-test) indicate that the STEAM method does not significantly influence student learning outcomes in Islamic Religious Education (PAI). This is evidenced by a significance value of 0.464 (> 0.05), which means that partially, the use of the STEAM method has not had a significant impact on student learning outcomes.

Diterbitkan

2026-08-28

Cara Mengutip

Chaerunnisa, C., Permana, Y., & Makmudi, M. (2026). Pengaruh Penerapan Metode Pembelajaran Pendidikan Agama Islam Berbasis STEAM (Science, Technology, Engineering, Art, and Mathematics) dan Motivasi Belajar terhadap Hasil Belajar Siswa di MTS. Darussalam dan MTS. PUI Kota Bogor. Jurnal Dirosah Islamiyah, 8(2), 110–133 . Diambil dari https://journal-laaroiba.com/ojs/index.php/jdi/article/view/12113