Aplikasi Mobile Berbasis Gamifikasi untuk Edukasi Pemilahan Sampah pada Anak

Authors

  • Rio Brian Universitas Pembangunan Nasional Veteran Jakarta
  • Alberino Furqan Universitas Pembangunan Nasional Veteran Jakarta
  • Mohammad Rizky Zidan Septiano Universitas Pembangunan Nasional Veteran Jakarta

DOI:

https://doi.org/10.47467/reslaj.v8i2.10622

Keywords:

gamification, waste sorting, environmental education, mobile application.

Abstract

Waste management remains a significant issue in Indonesia, particularly in the aspect of proper waste sorting. Introducing environmental education to elementary school students is essential to help them develop long-term positive habits. This study presents the design and development of a mobile application aimed at educating elementary school children about correct waste-sorting practices. The application integrates gamification elements—such as points, quizzes, learning modules, and interactive mini-games—to enhance engagement and motivation throughout the learning process. The resulting prototype features a child-friendly interface, educational content on waste categories, and interactive activities designed to reinforce user understanding. This application is intended to function as an engaging and interactive learning tool that makes waste-sorting education more enjoyable, thereby supporting environmental awareness from an early age.

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Published

2026-02-01

How to Cite

Brian, R., Furqan, A., & Zidan Septiano, M. R. (2026). Aplikasi Mobile Berbasis Gamifikasi untuk Edukasi Pemilahan Sampah pada Anak. Reslaj: Religion Education Social Laa Roiba Journal, 8(2), 182 –. https://doi.org/10.47467/reslaj.v8i2.10622