Pengembangan Game Eco-Tech Gamified Tours sebagai Akselerasi Aset Wisata Industri Ramah Anak Kampung Industri Tempe Sanan

Authors

  • Muhammad Syifa'ul Qolbi Universitas Negeri Malang
  • Mohamad Firzon Ainur Roziqin Universitas Negeri Malang
  • Eka Putri Surya Universitas Negeri Malang
  • Abdul Rahman Prasetyo Universitas Negeri Malang
  • Alby Aruna Universitas Negeri Malang
  • Adinda Marcelliantika Universitas Negeri Malang
  • Ginanjar Atma Wijaya Universitas Negeri Malang

DOI:

https://doi.org/10.47467/visa.v4i3.3943

Keywords:

Game Eco-Tech, Gamified Tours, Wisata Industri, Ramah Anak, Kampung Industri Tempe Sanan

Abstract

The development of Eco-Tech Gamified Tours as an acceleration of child-friendly industrial tourism assets in the Sanan Tempe Industrial Village aims to enhance the appeal and educational value of tourism for children. This program integrates gaming technology with interactive tours that educate visitors about the tempe production process and the importance of environmental sustainability. Methods include game design and development, integration of educational elements, training for tour guides, and effectiveness evaluation through user feedback. Results indicate a significant increase in children's interest and engagement during tours. The implementation of this program is expected to support the development of innovative and sustainable industrial tourism in the Sanan Tempe Industrial Village.

Downloads

Download data is not yet available.

Downloads

Published

2024-08-21

How to Cite

Qolbi, M. S., Roziqin, M. F. A., Surya, E. P., Prasetyo, A. R., Aruna, A., Marcelliantika, A., & Wijaya, G. A. (2024). Pengembangan Game Eco-Tech Gamified Tours sebagai Akselerasi Aset Wisata Industri Ramah Anak Kampung Industri Tempe Sanan. VISA: Journal of Vision and Ideas, 4(3), 2227–2239. https://doi.org/10.47467/visa.v4i3.3943

Most read articles by the same author(s)

<< < 1 2