Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan

Authors

  • Abdul Rahman Prasetyo Universitas Negeri Malang
  • Iriaji Universitas Negeri Malang
  • Ike Ratnawati Universitas Negeri Malang
  • Alby Aruna Universitas Negeri Malang
  • Eka Putri Surya Universitas Negeri Malang
  • Adinda Marcelliantika Universitas Negeri Malang
  • Ginanjar Atma Wijaya Universitas Negeri Malang

DOI:

https://doi.org/10.47467/edu.v4i3.3781

Keywords:

kewirausahaan, bahasa dan seni, kuis interaktif, gamifikasi, pembelajaran jaringan

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.

Downloads

Published

2024-09-02

How to Cite

Abdul Rahman Prasetyo, Iriaji, Ike Ratnawati, Alby Aruna, Eka Putri Surya, Adinda Marcelliantika, & Ginanjar Atma Wijaya. (2024). Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan. EduInovasi:  Journal of Basic Educational Studies, 4(3), 1291–1306. https://doi.org/10.47467/edu.v4i3.3781

Most read articles by the same author(s)