Pengembangan Aset Wisata Edukasi Kebudayaan Flashcards Berbasis Augmented Reality untuk Pembelajaran Seni dan Budaya TK Laboratorium

Penulis

  • Muhammad Syifa'ul Qolbi Universitas Negeri Malang
  • Alby Aruna Universitas Negeri Malang
  • Mohamad Firzon Ainur Roziqin Universitas Negeri Malang
  • Iriaji Universitas Negeri Malang
  • Eka Putri Surya Universitas Negeri Malang
  • Adinda Marcelliantika Universitas Negeri Malang
  • Ginanjar Atma Wijaya Universitas Negeri Malang

DOI:

https://doi.org/10.47467/elmal.v5i11.4002

Kata Kunci:

Augmented Reality, Flashcards, Pembelajaran Seni Dan Budaya, Pendidikan Anak Usia Dini, TK Laboratorium

Abstrak

The development of cultural educational asset flashcards based on Augmented Reality (AR) for art and culture learning at TK Laboratorium aims to enhance children's interest and understanding of local arts and culture. This program integrates AR technology with educational flashcards to create an interactive and engaging learning experience. Methods include the design and development of AR flashcards, technical training for teachers, and effectiveness evaluation through user feedback. Results show a significant increase in children's engagement and understanding of art and cultural materials. The implementation of this program is expected to support the development of innovative and effective art and culture learning at the early childhood education level.

Unduhan

Data unduhan belum tersedia.

Diterbitkan

2024-11-03

Cara Mengutip

Muhammad Syifa’ul Qolbi, Alby Aruna, Mohamad Firzon Ainur Roziqin, Iriaji, Eka Putri Surya, Adinda Marcelliantika, & Ginanjar Atma Wijaya. (2024). Pengembangan Aset Wisata Edukasi Kebudayaan Flashcards Berbasis Augmented Reality untuk Pembelajaran Seni dan Budaya TK Laboratorium. El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam, 5(11), 4385 –. https://doi.org/10.47467/elmal.v5i11.4002

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